| 63 | } |
| 64 | |
| 65 | bool CAgentExplosiveManager::process_explosive(CMemberOrder& member) |
| 66 | { |
| 67 | float min_dist_sqr = flt_max; |
| 68 | CDangerExplosive* best_grenade = 0; |
| 69 | xr_vector<CDangerExplosive>::iterator I = m_explosives.begin(); |
| 70 | xr_vector<CDangerExplosive>::iterator E = m_explosives.end(); |
| 71 | for (; I != E; ++I) |
| 72 | { |
| 73 | if (!member.object().memory().visual().visible_now((*I).m_game_object)) |
| 74 | continue; |
| 75 | |
| 76 | float dist_sqr = (*I).m_game_object->Position().distance_to_sqr(member.object().Position()); |
| 77 | if (dist_sqr < min_dist_sqr) |
| 78 | { |
| 79 | if ((*I).m_reactor && ((*I).m_reactor->Position().distance_to_sqr((*I).m_game_object->Position()) <= min_dist_sqr)) |
| 80 | continue; |
| 81 | min_dist_sqr = dist_sqr; |
| 82 | best_grenade = &*I; |
| 83 | } |
| 84 | } |
| 85 | |
| 86 | if (!best_grenade) |
| 87 | return (false); |
| 88 | |
| 89 | best_grenade->m_reactor = &member.object(); |
| 90 | return (true); |
| 91 | } |
| 92 | |
| 93 | void CAgentExplosiveManager::react_on_explosives() |
| 94 | { |
nothing calls this directly
no test coverage detected