| 9 | CVisualZone::~CVisualZone() {} |
| 10 | |
| 11 | BOOL CVisualZone::net_Spawn(CSE_Abstract* DC) |
| 12 | { |
| 13 | BOOL ret = inherited::net_Spawn(DC); |
| 14 | CSE_Abstract* e = (CSE_Abstract*)(DC); |
| 15 | CSE_ALifeZoneVisual* Z = smart_cast<CSE_ALifeZoneVisual*>(e); |
| 16 | IKinematicsAnimated* SA = smart_cast<IKinematicsAnimated*>(Visual()); |
| 17 | m_attack_animation = SA->ID_Cycle(Z->attack_animation); |
| 18 | m_idle_animation = SA->ID_Cycle(Z->startup_animation); |
| 19 | SA->PlayCycle(m_idle_animation); |
| 20 | setVisible(TRUE); |
| 21 | return ret; |
| 22 | } |
| 23 | void CVisualZone::net_Destroy() { inherited::net_Destroy(); } |
| 24 | void CVisualZone::AffectObjects() |
| 25 | { |