| 43 | } |
| 44 | |
| 45 | void CWeaponStatMgun::SetBoneCallbacks() |
| 46 | { |
| 47 | m_pPhysicsShell->EnabledCallbacks(FALSE); |
| 48 | |
| 49 | CBoneInstance& biX = smart_cast<IKinematics*>(Visual())->LL_GetBoneInstance(m_rotate_x_bone); |
| 50 | biX.set_callback(bctCustom, BoneCallbackX, this); |
| 51 | CBoneInstance& biY = smart_cast<IKinematics*>(Visual())->LL_GetBoneInstance(m_rotate_y_bone); |
| 52 | biY.set_callback(bctCustom, BoneCallbackY, this); |
| 53 | } |
| 54 | |
| 55 | void CWeaponStatMgun::ResetBoneCallbacks() |
| 56 | { |
nothing calls this directly
no test coverage detected