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hub / github.com/OGSR/OGSR-Engine / SetBoneCallbacks

Method SetBoneCallbacks

ogsr_engine/xrGame/WeaponStatMgun.cpp:45–53  ·  view source on GitHub ↗

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43}
44
45void CWeaponStatMgun::SetBoneCallbacks()
46{
47 m_pPhysicsShell->EnabledCallbacks(FALSE);
48
49 CBoneInstance& biX = smart_cast<IKinematics*>(Visual())->LL_GetBoneInstance(m_rotate_x_bone);
50 biX.set_callback(bctCustom, BoneCallbackX, this);
51 CBoneInstance& biY = smart_cast<IKinematics*>(Visual())->LL_GetBoneInstance(m_rotate_y_bone);
52 biY.set_callback(bctCustom, BoneCallbackY, this);
53}
54
55void CWeaponStatMgun::ResetBoneCallbacks()
56{

Callers

nothing calls this directly

Calls 3

VisualFunction · 0.85
EnabledCallbacksMethod · 0.80
set_callbackMethod · 0.80

Tested by

no test coverage detected