| 78 | } |
| 79 | |
| 80 | void CWeapon::StopShooting() |
| 81 | { |
| 82 | // m_bPending = true; |
| 83 | |
| 84 | //принудительно останавливать зацикленные партиклы |
| 85 | if (m_pFlameParticles && m_pFlameParticles->IsLooped()) |
| 86 | StopFlameParticles(); |
| 87 | |
| 88 | if (!dont_interrupt_shot_anm) |
| 89 | SwitchState(eIdle); |
| 90 | |
| 91 | bWorking = false; |
| 92 | // if(IsWorking()) FireEnd(); |
| 93 | } |
| 94 | |
| 95 | void CWeapon::FireEnd() |
| 96 | { |