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hub / github.com/OGSR/OGSR-Engine / Fire2End

Method Fire2End

ogsr_engine/xrGame/WeaponFire.cpp:71–78  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

69
70void CWeapon::Fire2Start() { bWorking2 = true; }
71void CWeapon::Fire2End()
72{
73 //принудительно останавливать зацикленные партиклы
74 if (m_pFlameParticles2 && m_pFlameParticles2->IsLooped())
75 StopFlameParticles2();
76
77 bWorking2 = false;
78}
79
80void CWeapon::StopShooting()
81{

Callers

nothing calls this directly

Calls 1

IsLoopedMethod · 0.45

Tested by

no test coverage detected