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hub / github.com/OGSR/OGSR-Engine / GetFireDispersion

Method GetFireDispersion

ogsr_engine/xrGame/WeaponDispersion.cpp:28–35  ·  view source on GitHub ↗

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26}
27
28float CWeapon::GetFireDispersion(bool with_cartridge)
29{
30 if (!with_cartridge)
31 return GetFireDispersion(1.0f);
32 if (!m_magazine.empty())
33 m_fCurrentCartirdgeDisp = m_magazine.back().m_kDisp;
34 return GetFireDispersion(m_fCurrentCartirdgeDisp);
35}
36
37//текущая дисперсия (в радианах) оружия с учетом используемого патрона
38float CWeapon::GetFireDispersion(float cartridge_k)

Callers 1

UpdateCLMethod · 0.80

Calls 4

H_ParentFunction · 0.85
emptyMethod · 0.45
backMethod · 0.45
GetWeaponAccuracyMethod · 0.45

Tested by

no test coverage detected