| 207 | extern ENGINE_API BOOL bShowPauseString; |
| 208 | |
| 209 | void CUIGameSP::ChangeLevel(GameGraph::_GRAPH_ID game_vert_id, u32 level_vert_id, Fvector pos, Fvector ang, Fvector pos2, Fvector ang2, bool b) |
| 210 | { |
| 211 | if (!MainInputReceiver() || MainInputReceiver() != UIChangeLevelWnd) |
| 212 | { |
| 213 | UIChangeLevelWnd->m_game_vertex_id = game_vert_id; |
| 214 | UIChangeLevelWnd->m_level_vertex_id = level_vert_id; |
| 215 | UIChangeLevelWnd->m_position = pos; |
| 216 | UIChangeLevelWnd->m_angles = ang; |
| 217 | UIChangeLevelWnd->m_position_cancel = pos2; |
| 218 | UIChangeLevelWnd->m_angles_cancel = ang2; |
| 219 | UIChangeLevelWnd->m_b_position_cancel = b; |
| 220 | m_game->StartStopMenu(UIChangeLevelWnd, true); |
| 221 | } |
| 222 | } |
| 223 | |
| 224 | void CUIGameSP::reset_ui() |
| 225 | { |
nothing calls this directly
no test coverage detected