| 15 | |
| 16 | CUIArtefactDetectorSimple& CSimpleDetector::ui() { return *((CUIArtefactDetectorSimple*)m_ui); } |
| 17 | void CSimpleDetector::UpdateAf() |
| 18 | { |
| 19 | if (m_artefacts.m_ItemInfos.empty()) |
| 20 | return; |
| 21 | |
| 22 | auto it_b = m_artefacts.m_ItemInfos.begin(); |
| 23 | auto it_e = m_artefacts.m_ItemInfos.end(); |
| 24 | auto it = it_b; |
| 25 | float min_dist = flt_max; |
| 26 | |
| 27 | Fvector detector_pos = Position(); |
| 28 | |
| 29 | for (; it_b != it_e; ++it_b) // only nearest |
| 30 | { |
| 31 | CArtefact* pAf = it_b->first; |
| 32 | if (pAf->H_Parent()) |
| 33 | continue; |
| 34 | |
| 35 | float d = detector_pos.distance_to(pAf->Position()); |
| 36 | if (d < min_dist) |
| 37 | { |
| 38 | min_dist = d; |
| 39 | it = it_b; |
| 40 | } |
| 41 | if (pAf->CanBeInvisible()) |
| 42 | { |
| 43 | if (d < m_fAfVisRadius) |
| 44 | pAf->SwitchVisibility(true); |
| 45 | } |
| 46 | } |
| 47 | |
| 48 | ITEM_INFO& af_info = it->second; |
| 49 | |
| 50 | ITEM_TYPE* item_type = af_info.curr_ref; |
| 51 | |
| 52 | float dist = min_dist; |
| 53 | |
| 54 | float fRelPow = (dist / m_fAfDetectRadius); |
| 55 | clamp(fRelPow, 0.f, 1.f); |
| 56 | |
| 57 | //определить текущую частоту срабатывания сигнала |
| 58 | af_info.cur_period = item_type->freq.x + (item_type->freq.y - item_type->freq.x) * (fRelPow * fRelPow); |
| 59 | |
| 60 | float min_snd_freq = 0.9f; |
| 61 | float max_snd_freq = 1.4f; |
| 62 | |
| 63 | float snd_freq = min_snd_freq + (max_snd_freq - min_snd_freq) * (1.0f - fRelPow); |
| 64 | |
| 65 | if (af_info.snd_time > af_info.cur_period) |
| 66 | { |
| 67 | af_info.snd_time = 0; |
| 68 | HUD_SOUND::PlaySound(item_type->detect_snds, Fvector{}, this, true, false); |
| 69 | ui().Flash(true, fRelPow); |
| 70 | if (item_type->detect_snds.m_activeSnd) |
| 71 | item_type->detect_snds.m_activeSnd->snd.set_frequency(snd_freq); |
| 72 | } |
| 73 | else |
| 74 | af_info.snd_time += Device.fTimeDelta; |
nothing calls this directly
no test coverage detected