| 1750 | CElevatorState* CPHSimpleCharacter::ElevatorState() { return &m_elevator_state; } |
| 1751 | |
| 1752 | ICollisionHitCallback* CPHSimpleCharacter::HitCallback() const { return m_collision_damage_info.m_hit_callback; } |
| 1753 | const float resolve_depth = 0.05f; |
| 1754 | static float restrictor_depth = 0.f; |
| 1755 | void CPHSimpleCharacter::TestRestrictorContactCallbackFun(bool& do_colide, bool bo1, dContact& c, SGameMtl* material_1, SGameMtl* material_2) |