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hub / github.com/OGSR/OGSR-Engine / Build

Method Build

ogsr_engine/xrGame/PHShellActivate.cpp:154–176  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

152}
153
154void CPHShell::Build(bool disable /*false*/)
155{
156 if (isActive())
157 return;
158
159 PresetActive();
160 m_flags.set(flActivating, TRUE);
161 m_flags.set(flActive, TRUE);
162
163 {
164 ELEMENT_I i = elements.begin(), e = elements.end();
165 for (; i != e; ++i)
166 {
167 (*i)->build(disable);
168 }
169 }
170
171 {
172 JOINT_I i = joints.begin(), e = joints.end();
173 for (; i != e; ++i)
174 (*i)->Create();
175 }
176}
177
178void CPHShell::RunSimulation(bool place_current_forms /*true*/)
179{

Callers 2

CreateBrokenMethod · 0.45
CreateSkeletonMethod · 0.45

Calls 5

setMethod · 0.45
beginMethod · 0.45
endMethod · 0.45
buildMethod · 0.45
CreateMethod · 0.45

Tested by

no test coverage detected