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hub / github.com/OGSR/OGSR-Engine / get_ElementsNumber

Method get_ElementsNumber

ogsr_engine/xrGame/PHShell.h:177–177  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

175 virtual CPhysicsElement* get_Element(LPCSTR bone_name);
176 virtual CPhysicsElement* get_ElementByStoreOrder(u16 num);
177 virtual u16 get_ElementsNumber() override { return (u16)elements.size(); }
178 virtual CPHSynchronize* get_ElementSync(u16 element);
179 virtual u16 get_elements_number() { return get_ElementsNumber(); }
180 virtual CPHSynchronize* get_element_sync(u16 element) { return get_ElementSync(element); }

Callers 15

PHGetSyncItemsNumberMethod · 0.80
state_endMethod · 0.80
switchGravityMethod · 0.80
PhTuneMethod · 0.80
BreakMethod · 0.80
ApplyExplosionMethod · 0.80
raiseMethod · 0.80
keepMethod · 0.80
CreatePhysicsShellMethod · 0.80
NotificatePartMethod · 0.80
freezeFunction · 0.80
unfreezeFunction · 0.80

Calls 1

sizeMethod · 0.45

Tested by

no test coverage detected