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hub / github.com/OGSR/OGSR-Engine / SetAirResistance

Method SetAirResistance

ogsr_engine/xrGame/PHShell.h:56–61  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

54 virtual void EnableObject(CPHObject* obj);
55 virtual void DisableObject();
56 virtual void SetAirResistance(dReal linear = default_k_l, dReal angular = default_k_w)
57 {
58 xr_vector<CPHElement*>::iterator i;
59 for (i = elements.begin(); elements.end() != i; ++i)
60 (*i)->SetAirResistance(linear, angular);
61 }
62 virtual void GetAirResistance(float& linear, float& angular) { (*elements.begin())->GetAirResistance(linear, angular); }
63 virtual void add_Joint(CPhysicsJoint* J);
64

Callers 15

CreateBodyMethod · 0.45
activate_physic_shellMethod · 0.45
create_physic_shellMethod · 0.45
activate_physic_shellMethod · 0.45
OnH_B_IndependentMethod · 0.45
activate_physic_shellMethod · 0.45
CreateSkeletonMethod · 0.45
InitMethod · 0.45
P_build_ShellFunction · 0.45
initMethod · 0.45
raiseMethod · 0.45
keepMethod · 0.45

Calls 2

beginMethod · 0.45
endMethod · 0.45

Tested by

no test coverage detected