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hub / github.com/OGSR/OGSR-Engine / NearestToPoint

Method NearestToPoint

ogsr_engine/xrGame/PHShell.cpp:1166–1187  ·  view source on GitHub ↗

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1164 VERIFY2(_valid(form), "not valide transform");
1165}
1166CPhysicsElement* CPHShell::NearestToPoint(const Fvector& point)
1167{
1168 ELEMENT_I i, e;
1169 i = elements.begin();
1170 e = elements.end();
1171 float min_distance = dInfinity;
1172 CPHElement* nearest_element = NULL;
1173 for (; i != e; ++i)
1174 {
1175 Fvector tmp;
1176 float distance;
1177 (*i)->GetGlobalPositionDynamic(&tmp);
1178 tmp.sub(point);
1179 distance = tmp.magnitude();
1180 if (distance < min_distance)
1181 {
1182 min_distance = distance;
1183 nearest_element = *i;
1184 }
1185 }
1186 return nearest_element;
1187}
1188void CPHShell::CreateSpace()
1189{
1190 if (!m_space)

Callers 3

CPHCaptureMethod · 0.80

Calls 5

beginMethod · 0.45
endMethod · 0.45
subMethod · 0.45
magnitudeMethod · 0.45

Tested by

no test coverage detected