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hub / github.com/OGSR/OGSR-Engine / PHCharacter

Method PHCharacter

ogsr_engine/xrGame/PHMovementControl.h:36–36  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

34 void PHCaptureObject(CPhysicsShellHolder* object, u16 element, LPCSTR = nullptr, bool = false);
35 CPHCapture* PHCapture() { return m_capture; }
36 CPHCharacter* PHCharacter() { return m_character; }
37 IPhysicsElement* IElement() const;
38 void PHReleaseObject();
39 Fvector PHCaptureGetNearestElemPos(const CPhysicsShellHolder* object);

Callers 4

UpdateCLMethod · 0.80
get_jump_up_velocityFunction · 0.80
on_releaseMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected