| 13 | #include "GamePersistent.h" |
| 14 | |
| 15 | BOOL CLevel::Load_GameSpecific_Before() |
| 16 | { |
| 17 | // AI space |
| 18 | g_pGamePersistent->LoadTitle("st_loading_ai_objects"); |
| 19 | |
| 20 | ASSERT_FMT(ai().get_alife(), "ai().get_alife() does not exist!"); |
| 21 | |
| 22 | return (TRUE); |
| 23 | } |
| 24 | |
| 25 | BOOL CLevel::Load_GameSpecific_After() |
| 26 | { |