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hub / github.com/OGSR/OGSR-Engine / Load_GameSpecific_Before

Method Load_GameSpecific_Before

ogsr_engine/xrGame/Level_load.cpp:15–23  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

13#include "GamePersistent.h"
14
15BOOL CLevel::Load_GameSpecific_Before()
16{
17 // AI space
18 g_pGamePersistent->LoadTitle("st_loading_ai_objects");
19
20 ASSERT_FMT(ai().get_alife(), "ai().get_alife() does not exist!");
21
22 return (TRUE);
23}
24
25BOOL CLevel::Load_GameSpecific_After()
26{

Callers

nothing calls this directly

Calls 2

LoadTitleMethod · 0.80
get_alifeMethod · 0.80

Tested by

no test coverage detected