| 23 | } |
| 24 | |
| 25 | BOOL CLevel::Load_GameSpecific_After() |
| 26 | { |
| 27 | // loading static particles |
| 28 | string_path fn_game; |
| 29 | |
| 30 | if (FS.exist(fn_game, "$level$", "level.ps_static.ltx")) |
| 31 | { |
| 32 | CInifile ltXfile = CInifile(fn_game); |
| 33 | |
| 34 | CParticlesObject* pStaticParticles; |
| 35 | LPCSTR ref_name; |
| 36 | Fmatrix transform; |
| 37 | for (const auto& it : ltXfile.sections()) |
| 38 | { |
| 39 | ref_name = it.second->r_string("particle_name"); |
| 40 | transform.i = it.second->r_fvector3("matrix_1"); |
| 41 | transform.j = it.second->r_fvector3("matrix_2"); |
| 42 | transform.k = it.second->r_fvector3("matrix_3"); |
| 43 | transform.c = it.second->r_fvector3("matrix_4"); |
| 44 | |
| 45 | pStaticParticles = CParticlesObject::Create(ref_name, FALSE, false); |
| 46 | pStaticParticles->UpdateParent(transform, {}); |
| 47 | pStaticParticles->Play(false); |
| 48 | m_StaticParticles.push_back(pStaticParticles); |
| 49 | } |
| 50 | } |
| 51 | else if (FS.exist(fn_game, "$level$", "level.ps_static")) |
| 52 | { |
| 53 | IReader* F = FS.r_open(fn_game); |
| 54 | CParticlesObject* pStaticParticles; |
| 55 | u32 chunk = 0; |
| 56 | string256 ref_name; |
| 57 | Fmatrix transform; |
| 58 | for (IReader* OBJ = F->open_chunk_iterator(chunk); OBJ; OBJ = F->open_chunk_iterator(chunk, OBJ)) |
| 59 | { |
| 60 | OBJ->r_stringZ(ref_name, sizeof(ref_name)); |
| 61 | OBJ->r(&transform, sizeof(Fmatrix)); |
| 62 | transform.c.y += 0.01f; |
| 63 | |
| 64 | pStaticParticles = CParticlesObject::Create(ref_name, FALSE, false); |
| 65 | pStaticParticles->UpdateParent(transform, {}); |
| 66 | pStaticParticles->Play(false); |
| 67 | m_StaticParticles.push_back(pStaticParticles); |
| 68 | } |
| 69 | FS.r_close(F); |
| 70 | } |
| 71 | |
| 72 | // loading static sounds |
| 73 | VERIFY(m_level_sound_manager); |
| 74 | m_level_sound_manager->Load(); |
| 75 | |
| 76 | // loading sound environment |
| 77 | if (FS.exist(fn_game, "$level$", "level.snd_env")) |
| 78 | { |
| 79 | IReader* F = FS.r_open(fn_game); |
| 80 | ::Sound->set_geometry_env(F); |
| 81 | FS.r_close(F); |
| 82 | } |
nothing calls this directly
no test coverage detected