| 1229 | } |
| 1230 | |
| 1231 | void CHudItem::CWeaponBobbing::Update(Fmatrix& m, Fmatrix& m2) |
| 1232 | { |
| 1233 | CheckState(); |
| 1234 | |
| 1235 | // mmccxvii: Тряска рук при воздействии контролера |
| 1236 | const bool ControllerCondition = Actor()->PsyAuraAffect; |
| 1237 | |
| 1238 | if ((dwMState & ACTOR_DEFS::mcAnyMove) || ControllerCondition) |
| 1239 | |
| 1240 | { |
| 1241 | if (fReminderFactor < 1.f) |
| 1242 | fReminderFactor += SPEED_REMINDER * Device.fTimeDelta; |
| 1243 | else |
| 1244 | fReminderFactor = 1.f; |
| 1245 | } |
| 1246 | else |
| 1247 | { |
| 1248 | if (fReminderFactor > 0.f) |
| 1249 | fReminderFactor -= SPEED_REMINDER * Device.fTimeDelta; |
| 1250 | else |
| 1251 | fReminderFactor = 0.f; |
| 1252 | } |
| 1253 | |
| 1254 | if (!fsimilar(fReminderFactor, 0)) |
| 1255 | { |
| 1256 | float k = (dwMState & ACTOR_DEFS::mcCrouch) ? m_fCrouchFactor : 1.f; |
| 1257 | float k2 = k; |
| 1258 | |
| 1259 | if (m_bZoomMode) |
| 1260 | { |
| 1261 | float zoom_factor = m_fZoomFactor; |
| 1262 | |
| 1263 | auto wpn = smart_cast<CWeapon*>(parent_hud_item); |
| 1264 | if (wpn && wpn->IsScopeAttached() && !wpn->IsGrenadeMode()) |
| 1265 | zoom_factor = m_fScopeZoomFactor; |
| 1266 | |
| 1267 | k2 *= zoom_factor; |
| 1268 | } |
| 1269 | |
| 1270 | float A, ST; |
| 1271 | |
| 1272 | // mmccxvii: Тряска рук при воздействии контролера |
| 1273 | if (ControllerCondition) |
| 1274 | { |
| 1275 | A = m_fAmplitudeController * k; |
| 1276 | ST = m_fSpeedRun * 10 * fTime * k; |
| 1277 | } |
| 1278 | else if (isActorAccelerated(dwMState, m_bZoomMode)) |
| 1279 | { |
| 1280 | A = m_fAmplitudeRun * k2; |
| 1281 | ST = m_fSpeedRun * fTime * k; |
| 1282 | } |
| 1283 | else if (is_limping) |
| 1284 | { |
| 1285 | A = m_fAmplitudeLimp * k2; |
| 1286 | ST = m_fSpeedLimp * fTime * k; |
| 1287 | } |
| 1288 | else |
no test coverage detected