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hub / github.com/OGSR/OGSR-Engine / Load

Method Load

ogsr_engine/xrGame/Helicopter.cpp:75–121  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

73};
74
75void CHelicopter::Load(LPCSTR section)
76{
77 inherited::Load(section);
78 m_movement.Load(section);
79 m_body.Load(section);
80 m_enemy.Load(section);
81
82 m_death_ang_vel = pSettings->r_fvector3(section, "death_angular_vel");
83 m_death_lin_vel_k = pSettings->r_float(section, "death_lin_vel_koeff");
84
85 CHitImmunity::LoadImmunities(pSettings->r_string(section, "immunities_sect"), pSettings);
86
87 // weapons
88 CShootingObject::Load(section);
89 HUD_SOUND::LoadSound(section, "snd_shoot", m_sndShot, SOUND_TYPE_WEAPON_SHOOTING);
90 HUD_SOUND::LoadSound(section, "snd_shoot_rocket", m_sndShotRocket, SOUND_TYPE_WEAPON_SHOOTING);
91 CRocketLauncher::Load(section);
92
93 UseFireTrail(m_enemy.bUseFireTrail); // temp force reloar disp params
94
95 m_sAmmoType = pSettings->r_string(section, "ammo_class");
96 m_CurrentAmmo.Load(*m_sAmmoType, 0);
97
98 m_sRocketSection = pSettings->r_string(section, "rocket_class");
99
100 m_use_rocket_on_attack = !!pSettings->r_bool(section, "use_rocket");
101 m_use_mgun_on_attack = !!pSettings->r_bool(section, "use_mgun");
102 m_min_rocket_dist = pSettings->r_float(section, "min_rocket_attack_dist");
103 m_max_rocket_dist = pSettings->r_float(section, "max_rocket_attack_dist");
104 m_min_mgun_dist = pSettings->r_float(section, "min_mgun_attack_dist");
105 m_max_mgun_dist = pSettings->r_float(section, "max_mgun_attack_dist");
106 m_time_between_rocket_attack = pSettings->r_u32(section, "time_between_rocket_attack");
107 m_syncronize_rocket = !!pSettings->r_bool(section, "syncronize_rocket");
108 m_barrel_dir_tolerance = pSettings->r_float(section, "barrel_dir_tolerance");
109
110 // lighting & sounds
111 m_smoke_particle = pSettings->r_string(section, "smoke_particle");
112
113 m_light_range = pSettings->r_float(section, "light_range");
114 m_light_brightness = pSettings->r_float(section, "light_brightness");
115
116 m_light_color = pSettings->r_fcolor(section, "light_color");
117 m_light_color.a = 1.f;
118 m_light_color.mul_rgb(m_light_brightness);
119 LPCSTR lanim = pSettings->r_string(section, "light_color_animmator");
120 m_lanim = LALib.FindItem(lanim);
121}
122
123void CHelicopter::reload(LPCSTR section) { inherited::reload(section); }
124

Callers

nothing calls this directly

Calls 8

LoadFunction · 0.85
r_boolMethod · 0.80
r_fvector3Method · 0.45
r_floatMethod · 0.45
r_stringMethod · 0.45
r_u32Method · 0.45
r_fcolorMethod · 0.45
FindItemMethod · 0.45

Tested by

no test coverage detected