| 87 | } |
| 88 | |
| 89 | void CHUDTarget::CursorOnFrame() |
| 90 | { |
| 91 | CActor* Actor = smart_cast<CActor*>(Level().CurrentEntity()); |
| 92 | if (!Actor) |
| 93 | return; |
| 94 | |
| 95 | Fvector p1 = Device.vCameraPosition; |
| 96 | Fvector dir = Device.vCameraDirection; |
| 97 | |
| 98 | if (auto Wpn = smart_cast<CHudItem*>(Actor->inventory().ActiveItem())) |
| 99 | Actor->g_fireParams(Wpn, p1, dir, true); |
| 100 | |
| 101 | // Render cursor |
| 102 | RQ.O = nullptr; |
| 103 | RQ.range = g_pGamePersistent->Environment().CurrentEnv->far_plane * 0.99f; |
| 104 | RQ.element = -1; |
| 105 | m_real_dist = -1.f; |
| 106 | |
| 107 | collide::ray_defs RD(p1, dir, RQ.range, CDB::OPT_CULL, collide::rqtBoth); |
| 108 | RQR.r_clear(); |
| 109 | VERIFY(!fis_zero(RD.dir.square_magnitude())); |
| 110 | if (Level().ObjectSpace.RayQuery(RQR, RD, pick_trace_callback, &RQ, nullptr, Level().CurrentEntity())) |
| 111 | { |
| 112 | m_real_dist = RQ.range; |
| 113 | clamp(RQ.range, NEAR_LIM, RQ.range); |
| 114 | } |
| 115 | } |
| 116 | |
| 117 | extern ENGINE_API BOOL g_bRendering; |
| 118 |
no test coverage detected