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hub / github.com/OGSR/OGSR-Engine / GetRaySourcePos

Method GetRaySourcePos

ogsr_engine/xrGame/Explosive.cpp:648–654  ·  view source on GitHub ↗

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646}
647
648void CExplosive::GetRaySourcePos(CExplosive* exp_obj, const Fvector& expl_center, Fvector& p)
649{
650 if (exp_obj)
651 {
652 exp_obj->GetRayExplosionSourcePos(p);
653 }
654}
655void CExplosive::GetRayExplosionSourcePos(Fvector& pos)
656{
657 pos.set(m_vExplodeSize);

Callers

nothing calls this directly

Calls 1

Tested by

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