| 309 | |
| 310 | bool CEntity::IsFocused() const { return (smart_cast<const CEntity*>(g_pGameLevel->CurrentEntity()) == this); } |
| 311 | bool CEntity::IsMyCamera() const { return (smart_cast<const CEntity*>(g_pGameLevel->CurrentViewEntity()) == this); } |
| 312 | |
| 313 | DLL_Pure* CEntity::_construct() |
| 314 | { |