MCPcopy Create free account
hub / github.com/OGSR/OGSR-Engine / HUDview

Method HUDview

ogsr_engine/xrGame/ActorInput.cpp:489–489  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

487}
488
489BOOL CActor::HUDview() const { return IsFocused() && (cam_active == eacFirstEye) && ((!m_holder) || (m_holder && m_holder->allowWeapon() && m_holder->HUDView())); }
490
491// void CActor::IR_OnMousePress(int btn)
492constexpr u32 SlotsToCheck[] = {

Callers 4

need_render_hudFunction · 0.80
GetHUDmodeMethod · 0.80
SwitchMethod · 0.80
RenderMethod · 0.80

Calls 2

allowWeaponMethod · 0.45
HUDViewMethod · 0.45

Tested by

no test coverage detected