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hub / github.com/OGSR/OGSR-Engine / addShaderOption

Method addShaderOption

ogsr_engine/Layers/xrRenderPC_R4/r4.cpp:432–432  ·  view source on GitHub ↗

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430}
431
432void CRender::addShaderOption(const char* name, const char* value) { m_ShaderOptions.emplace_back(D3D_SHADER_MACRO{name, value}); }
433
434void CRender::ParticleEffectFillName(xr_vector<shared_str>& s)
435{

Callers 1

uber_defferFunction · 0.80

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