| 12 | } |
| 13 | |
| 14 | void dxWallMarkArray::AppendMark(LPCSTR s_textures) |
| 15 | { |
| 16 | ref_shader s; |
| 17 | s = GetCachedShader(strstr(s_textures, "wm_blood_") ? "effects\\wallmark_blood" : "effects\\wallmark", s_textures); |
| 18 | m_CollideMarks.push_back(s); |
| 19 | } |
| 20 | |
| 21 | void dxWallMarkArray::clear() { return m_CollideMarks.clear(); } |
| 22 |
no test coverage detected