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hub / github.com/OGSR/OGSR-Engine / AppendMark

Method AppendMark

ogsr_engine/Layers/xrRender/dxWallMarkArray.cpp:14–19  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

12}
13
14void dxWallMarkArray::AppendMark(LPCSTR s_textures)
15{
16 ref_shader s;
17 s = GetCachedShader(strstr(s_textures, "wm_blood_") ? "effects\\wallmark_blood" : "effects\\wallmark", s_textures);
18 m_CollideMarks.push_back(s);
19}
20
21void dxWallMarkArray::clear() { return m_CollideMarks.clear(); }
22

Callers 3

LoadMethod · 0.80
LoadBloodyWallmarksMethod · 0.80
CreateMarksFunction · 0.80

Calls 2

GetCachedShaderFunction · 0.85
push_backMethod · 0.45

Tested by

no test coverage detected