| 38 | } |
| 39 | |
| 40 | void dxUIRender::GetActiveTextureResolution(Fvector2& res) |
| 41 | { |
| 42 | CTexture* T = RCache.get_ActiveTexture(0); |
| 43 | res.set(float(T->get_Width()), float(T->get_Height())); |
| 44 | } |
| 45 | |
| 46 | LPCSTR dxUIRender::UpdateShaderName(LPCSTR tex_name, LPCSTR sh_name) |
| 47 | { |