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hub / github.com/OGSR/OGSR-Engine / LL_BoneID

Method LL_BoneID

ogsr_engine/Layers/xrRender/SkeletonCustom.cpp:10–16  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

8int psSkeletonUpdate = 32;
9
10u16 CKinematics::LL_BoneID(const char* B) const
11{
12 if (const auto I = bone_map_N.find(B); I != bone_map_N.end())
13 return I->second;
14
15 return BI_NONE;
16}
17
18u16 CKinematics::LL_BoneID(const shared_str& B) const
19{

Callers 15

net_SpawnMethod · 0.80
CreateBodyMethod · 0.80
SetBoneCallbacksMethod · 0.80
ResetBoneCallbacksMethod · 0.80
net_SpawnMethod · 0.80
bfAssignObjectMethod · 0.80
net_SpawnMethod · 0.80
assign_bone_callbacksMethod · 0.80
GetBoneOffsetPosDirMethod · 0.80
HitMethod · 0.80
SetCallbacksMethod · 0.80

Calls 2

findMethod · 0.45
endMethod · 0.45

Tested by

no test coverage detected