| 25 | } |
| 26 | |
| 27 | void CResourceManager::OnDeviceCreate() |
| 28 | { |
| 29 | if (!Device.b_is_Ready) |
| 30 | return; |
| 31 | |
| 32 | // scripting |
| 33 | LS_Load(); |
| 34 | |
| 35 | string_path fname; |
| 36 | if (FS.exist(fname, fsgame::game_data, "shaders.ltx")) |
| 37 | { |
| 38 | Msg("Loading shader file: [%s]", fname); |
| 39 | LoadShaderLtxFile(fname); |
| 40 | } |
| 41 | else |
| 42 | { |
| 43 | if (FS.exist(fname, fsgame::game_data, "shaders.xr")) |
| 44 | { |
| 45 | Msg("Loading shader file: [%s]", fname); |
| 46 | LoadShaderFile(fname); |
| 47 | } |
| 48 | |
| 49 | if (FS.exist(fname, fsgame::game_data, "shaders_cop.xr")) |
| 50 | { |
| 51 | Msg("Loading shader file: [%s]", fname); |
| 52 | LoadShaderFile(fname); |
| 53 | } |
| 54 | } |
| 55 | |
| 56 | m_textures_description.Load(); |
| 57 | } |
| 58 | |
| 59 | void CResourceManager::LoadShaderFile(LPCSTR fname) |
| 60 | { |