| 117 | virtual void client_Destroy(IClient* C) = 0; // destroy client info |
| 118 | |
| 119 | IC u32 client_Count() { return net_Players.size(); } |
| 120 | IC IClient* client_Get(u32 num) { return net_Players[num]; } |
| 121 | |
| 122 | IClient* GetServerClient() { return SV_Client; }; |