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github.com/OGSR/OGSR-Engine
/ is_device_paused
Function
is_device_paused
ogsr_engine/xrGame/script_render_device_script.cpp:14–14 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
12
using namespace luabind;
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14
bool is_device_paused(CRenderDevice* d) { return !!Device.Paused(); }
15
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void set_device_paused(CRenderDevice* d, bool b) { Device.Pause(b, TRUE, FALSE,
"set_device_paused_script"
); }
17
Callers
nothing calls this directly
Calls
1
Paused
Method · 0.80
Tested by
no test coverage detected