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hub / github.com/OGSR/OGSR-Engine / is_device_paused

Function is_device_paused

ogsr_engine/xrGame/script_render_device_script.cpp:14–14  ·  view source on GitHub ↗

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12using namespace luabind;
13
14bool is_device_paused(CRenderDevice* d) { return !!Device.Paused(); }
15
16void set_device_paused(CRenderDevice* d, bool b) { Device.Pause(b, TRUE, FALSE, "set_device_paused_script"); }
17

Callers

nothing calls this directly

Calls 1

PausedMethod · 0.80

Tested by

no test coverage detected