| 142 | void stop_weather_fx() { g_pGamePersistent->Environment().StopWeatherFX(); } |
| 143 | |
| 144 | void set_time_factor(float time_factor) |
| 145 | { |
| 146 | Level().Server->game->SetGameTimeFactor(time_factor); |
| 147 | GamePersistent().Environment().SetGameTime(Level().GetEnvironmentGameDayTimeSec(), Level().game->GetEnvironmentGameTimeFactor()); |
| 148 | } |
| 149 | |
| 150 | float get_time_factor() { return (Level().GetGameTimeFactor()); } |
| 151 |
nothing calls this directly
no test coverage detected