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hub / github.com/OGSR/OGSR-Engine / remove_pp_effector

Function remove_pp_effector

ogsr_engine/xrGame/level_script.cpp:631–637  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

629}
630
631void remove_pp_effector(int id)
632{
633 CPostprocessAnimator* pp = smart_cast<CPostprocessAnimator*>(Actor()->Cameras().GetPPEffector((EEffectorPPType)id));
634
635 if (pp)
636 pp->Stop(1.0f);
637}
638
639void set_pp_effector_factor(int id, float f, float f_sp)
640{

Callers 5

~monster_auraMethod · 0.85
update_scheduleMethod · 0.85
~CPoltergeistMethod · 0.85
update_detectionMethod · 0.85
shedule_UpdateMethod · 0.85

Calls 3

ActorFunction · 0.85
GetPPEffectorMethod · 0.80
StopMethod · 0.45

Tested by

no test coverage detected