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github.com/OGSR/OGSR-Engine
/ get_name
Function
get_name
ogsr_engine/xrGame/level_script.cpp:291–291 ·
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Source
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289
bool patrol_path_exists(LPCSTR patrol_path) { return (!!ai().patrol_paths().path(patrol_path, true)); }
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LPCSTR get_name() { return (*Level().name()); }
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void prefetch_sound(LPCSTR name) { Level().PrefetchSound(name); }
294
Callers
nothing calls this directly
Calls
1
name
Method · 0.45
Tested by
no test coverage detected