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hub / github.com/OGSR/OGSR-Engine / get_name

Function get_name

ogsr_engine/xrGame/level_script.cpp:291–291  ·  view source on GitHub ↗

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289bool patrol_path_exists(LPCSTR patrol_path) { return (!!ai().patrol_paths().path(patrol_path, true)); }
290
291LPCSTR get_name() { return (*Level().name()); }
292
293void prefetch_sound(LPCSTR name) { Level().PrefetchSound(name); }
294

Callers

nothing calls this directly

Calls 1

nameMethod · 0.45

Tested by

no test coverage detected