| 714 | |
| 715 | #include "game_sv_single.h" |
| 716 | void AdvanceGameTime(u32 _ms) |
| 717 | { |
| 718 | auto game = smart_cast<game_sv_Single*>(Level().Server->game); |
| 719 | game->alife().time_manager().advance_game_time(_ms); |
| 720 | |
| 721 | Level().game->SetGameTimeFactor(ai().get_alife() ? ai().alife().time().game_time() : Level().GetGameTime(), Level().game->GetGameTimeFactor()); |
| 722 | GamePersistent().Environment().SetGameTime(Level().GetEnvironmentGameDayTimeSec(), Level().game->GetEnvironmentGameTimeFactor()); |
| 723 | } |
| 724 | |
| 725 | // |
| 726 | void send_event_key_press(int dik) //Нажатие клавиши |
nothing calls this directly
no test coverage detected