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hub / github.com/OGSR/OGSR-Engine / key_state

Function key_state

ogsr_engine/xrGame/key_binding_registrator_script.cpp:13–13  ·  view source on GitHub ↗

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11int bind_to_dik(EGameActions bind) { return get_action_dik(bind); }
12
13BOOL key_state(int key) { return pInput->iGetAsyncKeyState(key); }
14
15void key_binding_registrator::script_register(lua_State* L)
16{

Callers

nothing calls this directly

Calls 1

iGetAsyncKeyStateMethod · 0.80

Tested by

no test coverage detected