| 11 | int bind_to_dik(EGameActions bind) { return get_action_dik(bind); } |
| 12 | |
| 13 | BOOL key_state(int key) { return pInput->iGetAsyncKeyState(key); } |
| 14 | |
| 15 | void key_binding_registrator::script_register(lua_State* L) |
| 16 | { |
nothing calls this directly
no test coverage detected