| 485 | }; |
| 486 | |
| 487 | bool valid_file_name(LPCSTR file_name) |
| 488 | { |
| 489 | LPCSTR I = file_name; |
| 490 | LPCSTR E = file_name + xr_strlen(file_name); |
| 491 | for (; I != E; ++I) |
| 492 | { |
| 493 | if (!strchr("/\\:*?\"<>|", *I)) |
| 494 | continue; |
| 495 | |
| 496 | return (false); |
| 497 | }; |
| 498 | |
| 499 | return (true); |
| 500 | } |
| 501 | |
| 502 | #include "UIGameCustom.h" |
| 503 | #include "HUDManager.h" |