| 15 | void set_goal_world_state(CScriptActionPlanner* action_planner, CScriptActionPlanner::CState* world_state) { action_planner->set_target_state(*world_state); } |
| 16 | |
| 17 | bool get_actual(const CScriptActionPlanner* action_planner) { return (action_planner->actual()); } |
| 18 | |
| 19 | |
| 20 | void CActionPlanner<CScriptGameObject>::script_register(lua_State* L) |