| 17 | const float CharacterEffectPars::vel_cret_wallmark = 100.f; |
| 18 | |
| 19 | void LoadPhysicsGameParams() |
| 20 | { |
| 21 | collide_volume_min = pSettings->r_float("sound", "snd_collide_min_volume"); |
| 22 | collide_volume_max = pSettings->r_float("sound", "snd_collide_max_volume"); |
| 23 | object_damage_factor = pSettings->r_float("physics", "object_damage_factor"); |
| 24 | object_damage_factor *= object_damage_factor; |
| 25 | } |
no test coverage detected