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hub / github.com/OGSR/OGSR-Engine / no_physics_shape

Function no_physics_shape

ogsr_engine/xrGame/PHShell.cpp:576–576  ·  view source on GitHub ↗

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574 xr_delete(m_spliter_holder);
575}
576ICF bool no_physics_shape(const SBoneShape& shape) { return shape.type == SBoneShape::stNone || shape.flags.test(SBoneShape::sfNoPhysics); }
577void CPHShell::AddElementRecursive(CPhysicsElement* root_e, u16 id, Fmatrix global_parent, u16 element_number, bool* vis_check)
578{
579 // CBoneInstance& B = m_pKinematics->LL_GetBoneInstance(u16(id));

Callers 4

AddElementRecursiveMethod · 0.85
SetCallbacksRecursiveMethod · 0.85

Calls 1

testMethod · 0.45

Tested by

no test coverage detected