| 9 | |
| 10 | CGameTask* ActiveTask_script() { return Actor()->GameTaskManager().ActiveTask(); }; |
| 11 | SGameTaskObjective* ActiveObjective_script() { return Actor()->GameTaskManager().ActiveObjective(); }; |
| 12 | |
| 13 | void CGameTask::script_register(lua_State* L) |
| 14 | { |
nothing calls this directly
no test coverage detected