| 48 | } |
| 49 | |
| 50 | void createSceneManager(void) override |
| 51 | { |
| 52 | // Create the SceneManager, in this case a generic one |
| 53 | mSceneMgr = mRoot->createSceneManager("PCZSceneManager"); |
| 54 | // initialize the scene manager using terrain as default zone |
| 55 | String zoneTypeName = "ZoneType_Default"; |
| 56 | ((PCZSceneManager*)mSceneMgr)->init(zoneTypeName); |
| 57 | |
| 58 | #ifdef OGRE_BUILD_COMPONENT_RTSHADERSYSTEM |
| 59 | mShaderGenerator->addSceneManager(mSceneMgr); |
| 60 | #endif |
| 61 | |
| 62 | if(auto overlaySystem = mContext->getOverlaySystem()) |
| 63 | mSceneMgr->addRenderQueueListener(overlaySystem); |
| 64 | } |
| 65 | |
| 66 | // utility function to create terrain zones easily |
| 67 | PCZone * createTerrainZone(String & zoneName, String & terrain_cfg) |
no test coverage detected