| 41 | const Ogre::uint8 DeferredShadingSystem::POST_GBUFFER_RENDER_QUEUE = Ogre::RENDER_QUEUE_TRANSPARENTS; |
| 42 | |
| 43 | DeferredShadingSystem::DeferredShadingSystem( |
| 44 | Viewport *vp, SceneManager *sm, Camera *cam |
| 45 | ): |
| 46 | mViewport(vp), mSceneMgr(sm), mCamera(cam) |
| 47 | { |
| 48 | sm->setShadowTechnique(SHADOWTYPE_TEXTURE_ADDITIVE); |
| 49 | sm->setShadowTextureCasterMaterial( |
| 50 | MaterialManager::getSingleton().getByName("DeferredShading/Shadows/Caster", "General")); |
| 51 | mSceneMgr->setShadowTextureCount(1); |
| 52 | mSceneMgr->setShadowFarDistance(150); |
| 53 | //Use a value of "2" to use a different depth buffer pool and avoid sharing this with the Backbuffer's |
| 54 | mSceneMgr->setShadowTextureConfig( 0, 512, 512, PF_FLOAT16_R, 0, 2 ); |
| 55 | mSceneMgr->setShadowDirectionalLightExtrusionDistance(75); |
| 56 | } |
| 57 | |
| 58 | void DeferredShadingSystem::initialize() |
| 59 | { |
nothing calls this directly
no test coverage detected