| 1022 | } |
| 1023 | |
| 1024 | void GLES2RenderSystem::_render(const RenderOperation& op) |
| 1025 | { |
| 1026 | // Call super class |
| 1027 | RenderSystem::_render(op); |
| 1028 | |
| 1029 | void* pBufferData = 0; |
| 1030 | |
| 1031 | GLVertexArrayObject* vao = static_cast<GLVertexArrayObject*>(op.vertexData->vertexDeclaration); |
| 1032 | |
| 1033 | bool updateVAO = true; |
| 1034 | if(getCapabilities()->hasCapability(RSC_VAO)) |
| 1035 | { |
| 1036 | vao->bind(this); |
| 1037 | updateVAO = vao->needsUpdate(op.vertexData->vertexBufferBinding, |
| 1038 | op.vertexData->vertexStart); |
| 1039 | } |
| 1040 | |
| 1041 | if (updateVAO) |
| 1042 | vao->bindToGpu(this, op.vertexData->vertexBufferBinding, op.vertexData->vertexStart); |
| 1043 | |
| 1044 | // We treat index buffer binding inside VAO as volatile, always updating and never relying onto it, |
| 1045 | // as one shared vertex buffer could be rendered with several index buffers, from submeshes and/or LODs |
| 1046 | if (op.useIndexes) |
| 1047 | mStateCacheManager->bindGLBuffer(GL_ELEMENT_ARRAY_BUFFER, |
| 1048 | op.indexData->indexBuffer->_getImpl<GLES2HardwareBuffer>()->getGLBufferId()); |
| 1049 | |
| 1050 | |
| 1051 | size_t numberOfInstances = 0; |
| 1052 | if (getCapabilities()->hasCapability(RSC_VERTEX_BUFFER_INSTANCE_DATA)) |
| 1053 | { |
| 1054 | numberOfInstances = op.numberOfInstances; |
| 1055 | } |
| 1056 | |
| 1057 | // Find the correct type to render |
| 1058 | GLint primType; |
| 1059 | switch (op.operationType) |
| 1060 | { |
| 1061 | case RenderOperation::OT_POINT_LIST: |
| 1062 | primType = GL_POINTS; |
| 1063 | break; |
| 1064 | case RenderOperation::OT_LINE_LIST: |
| 1065 | primType = GL_LINES; |
| 1066 | break; |
| 1067 | case RenderOperation::OT_LINE_STRIP: |
| 1068 | primType = GL_LINE_STRIP; |
| 1069 | break; |
| 1070 | default: |
| 1071 | case RenderOperation::OT_TRIANGLE_LIST: |
| 1072 | primType = GL_TRIANGLES; |
| 1073 | break; |
| 1074 | case RenderOperation::OT_TRIANGLE_STRIP: |
| 1075 | primType = GL_TRIANGLE_STRIP; |
| 1076 | break; |
| 1077 | case RenderOperation::OT_TRIANGLE_FAN: |
| 1078 | primType = GL_TRIANGLE_FAN; |
| 1079 | break; |
| 1080 | } |
| 1081 |
no test coverage detected