| 348 | } |
| 349 | |
| 350 | void GL3PlusTexture::createShaderAccessPoint(uint bindPoint, TextureAccess access, |
| 351 | int mipmapLevel, int textureArrayIndex, |
| 352 | PixelFormat format) |
| 353 | { |
| 354 | GLenum GlAccess = 0; |
| 355 | |
| 356 | switch (access) |
| 357 | { |
| 358 | case TA_READ: |
| 359 | GlAccess = GL_READ_ONLY; |
| 360 | break; |
| 361 | case TA_WRITE: |
| 362 | GlAccess = GL_WRITE_ONLY; |
| 363 | break; |
| 364 | case TA_READ_WRITE: |
| 365 | GlAccess = GL_READ_WRITE; |
| 366 | break; |
| 367 | } |
| 368 | |
| 369 | if (format == PF_UNKNOWN) format = mFormat; |
| 370 | GLenum GlFormat = GL3PlusPixelUtil::getClosestGLImageInternalFormat(format); |
| 371 | GLboolean isArrayTexture = mTextureType == TEX_TYPE_2D_ARRAY; |
| 372 | |
| 373 | // TODO |
| 374 | // * add memory barrier |
| 375 | if (mRenderSystem->hasMinGLVersion(4, 2) || mRenderSystem->checkExtension("GL_ARB_shader_image_load_store")) |
| 376 | { |
| 377 | OGRE_CHECK_GL_ERROR(glBindImageTexture(bindPoint, mTextureID, mipmapLevel, isArrayTexture, textureArrayIndex, GlAccess, GlFormat)); |
| 378 | } |
| 379 | } |
| 380 | |
| 381 | |
| 382 | } |
no test coverage detected