| 915 | } |
| 916 | |
| 917 | void GL3PlusRenderSystem::_dispatchCompute(const Vector3i& workgroupDim) |
| 918 | { |
| 919 | // if(mComputeProgramExecutions <= compute_execution_cap) |
| 920 | |
| 921 | //FIXME give user control over when and what memory barriers are created |
| 922 | // if (mPreComputeMemoryBarrier) |
| 923 | OGRE_CHECK_GL_ERROR(glMemoryBarrier(GL_ALL_BARRIER_BITS)); |
| 924 | OGRE_CHECK_GL_ERROR(glDispatchCompute(workgroupDim[0], workgroupDim[1], workgroupDim[2])); |
| 925 | // if (mPostComputeMemoryBarrier) |
| 926 | // OGRE_CHECK_GL_ERROR(glMemoryBarrier(toGL(MB_TEXTURE))); |
| 927 | // if (compute_execution_cap > 0) |
| 928 | // mComputeProgramExecutions++; |
| 929 | } |
| 930 | |
| 931 | void GL3PlusRenderSystem::_render(const RenderOperation& op) |
| 932 | { |