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hub / github.com/OGRECave/ogre / getSamplerId

Function getSamplerId

RenderSystems/Direct3D9/src/OgreD3D9RenderSystem.cpp:63–63  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

61#define FLOAT2DWORD(f) *((DWORD*)&f)
62
63static DWORD getSamplerId(size_t unit) { return static_cast<DWORD>(unit); }
64
65namespace Ogre
66{

Callers 2

_setTextureMethod · 0.85
_setSamplerMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected