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github.com/OGRECave/ogre
/ getSamplerId
Function
getSamplerId
RenderSystems/Direct3D9/src/OgreD3D9RenderSystem.cpp:63–63 ·
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Source
from the content-addressed store, hash-verified
61
#define FLOAT2DWORD(f) *((DWORD*)&f)
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static DWORD getSamplerId(size_t unit) { return static_cast<DWORD>(unit); }
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namespace Ogre
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{
Callers
2
_setTexture
Method · 0.85
_setSampler
Method · 0.85
Calls
no outgoing calls
Tested by
no test coverage detected