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Method finishFrameParallel

Samples/2.0/Common/src/BaseSystem.cpp:25–30  ·  view source on GitHub ↗

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23 void BaseSystem::update( float timeSinceLast ) { mCurrentGameState->update( timeSinceLast ); }
24 //-----------------------------------------------------------------------------------
25 void BaseSystem::finishFrameParallel()
26 {
27 mCurrentGameState->finishFrameParallel();
28
29 this->flushQueuedMessages();
30 }
31 //-----------------------------------------------------------------------------------
32 void BaseSystem::finishFrame() { mCurrentGameState->finishFrame(); }
33} // namespace Demo

Callers 13

mainAppFunction · 0.45
renderThreadAppFunction · 0.45
logicThreadFunction · 0.45
renderThreadAppFunction · 0.45
logicThreadFunction · 0.45
mainAppFunction · 0.45
updateMainLoopMethod · 0.45
renderThreadAppFunction · 0.45
logicThreadFunction · 0.45
mainAppSingleThreadedMethod · 0.45

Calls 1

flushQueuedMessagesMethod · 0.80

Tested by 1

runLoopMethod · 0.36