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| 23 | void BaseSystem::update( float timeSinceLast ) { mCurrentGameState->update( timeSinceLast ); } |
| 24 | //----------------------------------------------------------------------------------- |
| 25 | void BaseSystem::finishFrameParallel() |
| 26 | { |
| 27 | mCurrentGameState->finishFrameParallel(); |
| 28 | |
| 29 | this->flushQueuedMessages(); |
| 30 | } |
| 31 | //----------------------------------------------------------------------------------- |
| 32 | void BaseSystem::finishFrame() { mCurrentGameState->finishFrame(); } |
| 33 | } // namespace Demo |