-----------------------------------------------------------------------------------
| 17 | void BaseSystem::createScene02() { mCurrentGameState->createScene02(); } |
| 18 | //----------------------------------------------------------------------------------- |
| 19 | void BaseSystem::destroyScene() { mCurrentGameState->destroyScene(); } |
| 20 | //----------------------------------------------------------------------------------- |
| 21 | void BaseSystem::beginFrameParallel() { this->processIncomingMessages(); } |
| 22 | //----------------------------------------------------------------------------------- |
no outgoing calls