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| 11 | void BaseSystem::initialize() { mCurrentGameState->initialize(); } |
| 12 | //----------------------------------------------------------------------------------- |
| 13 | void BaseSystem::deinitialize() { mCurrentGameState->deinitialize(); } |
| 14 | //----------------------------------------------------------------------------------- |
| 15 | void BaseSystem::createScene01() { mCurrentGameState->createScene01(); } |
| 16 | //----------------------------------------------------------------------------------- |
no outgoing calls