-----------------------------------------------------------------------------------
| 13 | void BaseSystem::deinitialize() { mCurrentGameState->deinitialize(); } |
| 14 | //----------------------------------------------------------------------------------- |
| 15 | void BaseSystem::createScene01() { mCurrentGameState->createScene01(); } |
| 16 | //----------------------------------------------------------------------------------- |
| 17 | void BaseSystem::createScene02() { mCurrentGameState->createScene02(); } |
| 18 | //----------------------------------------------------------------------------------- |
no outgoing calls