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| 19 | void BaseSystem::destroyScene() { mCurrentGameState->destroyScene(); } |
| 20 | //----------------------------------------------------------------------------------- |
| 21 | void BaseSystem::beginFrameParallel() { this->processIncomingMessages(); } |
| 22 | //----------------------------------------------------------------------------------- |
| 23 | void BaseSystem::update( float timeSinceLast ) { mCurrentGameState->update( timeSinceLast ); } |
| 24 | //----------------------------------------------------------------------------------- |